local XPerl_Player_Pet_Events = {}
local conf, pconf
XPerl_RequestConfig(function(new)
			conf = new
			pconf = new.pet
			if (XPerl_Player_Pet) then
				XPerl_Player_Pet.conf = pconf
			end
		end)

-- Set_FOM_FeedButton
-- Set Feed'O'Matic button to same location as happy icon
-- We do a convoluted method here rather than attaching it to the happiness frame,
-- because it's an action button which would lock the Happiness frame during combat
local function Set_FOM_FeedButton()
	FOM_FeedButton:SetParent(UIParent)
	FOM_FeedButton:SetScale(XPerl_Player_Pet.happyFrame:GetScale())

	FOM_FeedButton:ClearAllPoints()
	if (pconf.name or pconf.portrait) then
		FOM_FeedButton:SetPoint("BOTTOMRIGHT", XPerl_Player_Pet.portraitFrame, "BOTTOMLEFT", 2, 0)
	else
		FOM_FeedButton:SetPoint("BOTTOMRIGHT", XPerl_Player_Pet.statsFrame, "BOTTOMLEFT", 2, 0)
	end
	FOM_FeedButton:SetHeight(XPerl_Player_Pet.happyFrame:GetHeight())
	FOM_FeedButton:SetWidth(XPerl_Player_Pet.happyFrame:GetWidth())

	FOM_FeedButton:Show()
end

-- XPerl_Player_Pet_OnLoad
function XPerl_Player_Pet_OnLoad(self)
	XPerl_SetChildMembers(self)
	self.partyid = "pet"
	self.tutorialPage = 6

	XPerl_BlizzFrameDisable(PetFrame)

	local BuffOnUpdate, DebuffOnUpdate, BuffUpdateTooltip, DebuffUpdateTooltip
	if (GetBuildInfo() < "2.2.0" and GetBuildInfo() >= "1.0.0") then
		BuffOnUpdate = function(self)
					if (GameTooltip:IsOwned(self)) then
						XPerl_Unit_SetBuffTooltip(self)
					end
				end
		DebuffOnUpdate = function(self)
					if (GameTooltip:IsOwned(self)) then
						XPerl_Unit_SetDeBuffTooltip(self)
					end
				end
	else
		BuffUpdateTooltip = XPerl_Unit_SetBuffTooltip
		DebuffUpdateTooltip = XPerl_Unit_SetDeBuffTooltip
	end

	self.buffSetup = {
		buffScripts = {
			OnEnter = XPerl_Unit_SetBuffTooltip,
			OnUpdate = BuffOnUpdate,
			OnLeave = XPerl_PlayerTipHide,
		},
		debuffScripts = {
			OnEnter = XPerl_Unit_SetDeBuffTooltip,
			OnUpdate = DebuffOnUpdate,
			OnLeave = XPerl_PlayerTipHide,
		},
		updateTooltipBuff = BuffUpdateTooltip,
		updateTooltipDebuff = DebuffUpdateTooltip,
		debuffParent = true,
		debuffSizeMod = 0.3,
		debuffAnchor1 = function(self, b)
					local buff1 = XPerl_GetBuffButton(self, 1, 0, 1)
					if (pconf.buffs.above) then
						b:SetPoint("BOTTOMLEFT", buff1, "TOPLEFT", 0, 0)
					else
						b:SetPoint("TOPLEFT", buff1, "BOTTOMLEFT", 0, 0)
					end
					self.buffSetup.debuffAnchor1 = nil
				end,
		buffAnchor1 = function(self, b)
					if (pconf.buffs.above) then
						b:SetPoint("BOTTOMLEFT", 0, 0)
					else
						b:SetPoint("TOPLEFT", 0, 0)
					end
					self.buffSetup.buffAnchor1 = nil
				end,
	}

	CombatFeedback_Initialize(self.hitIndicator.text, 30)

        XPerl_SecureUnitButton_OnLoad(self, "pet", XPerl_ShowGenericMenu)
        XPerl_SecureUnitButton_OnLoad(self.nameFrame, "pet", XPerl_ShowGenericMenu)

	--RegisterUnitWatch(self)

	local events = {"UNIT_PET", "PET_ATTACK_START", "UNIT_COMBAT", "UNIT_SPELLMISS", "VARIABLES_LOADED"}
	for i,event in pairs(events) do
		self:RegisterEvent(event)
	end

	XPerl_UnitEvents(self, XPerl_Player_Pet_Events, {"UNIT_FACTION", "UNIT_PORTRAIT_UPDATE", "UNIT_FLAGS", "UNIT_DYNAMIC_FLAGS",
						"UNIT_AURA",})
	XPerl_RegisterBasics(self, XPerl_Player_Pet_Events)

	self.time = 0

	-- Set here to reduce amount of function calls made
	self:SetScript("OnEvent", XPerl_Player_Pet_OnEvent)
	self:SetScript("OnUpdate", XPerl_Player_Pet_OnUpdate)
	if (FOM_FeedButton) then
		self:SetScript("OnShow",
			function(self)
				XPerl_Unit_UpdatePortrait(self)
				XPerl_ProtectedCall(Set_FOM_FeedButton)
			end)
	else
		self:SetScript("OnShow", XPerl_Unit_UpdatePortrait)
	end

	if (XPerl_ArcaneBar_RegisterFrame) then
		XPerl_ArcaneBar_RegisterFrame(self.nameFrame, "pet")
	end

	XPerl_RegisterHighlight(self.highlight, 2)
	XPerl_RegisterPerlFrames(self, {self.nameFrame, self.statsFrame, self.portraitFrame, self.levelFrame, self.happyFrame})
	self.FlashFrames = {self.nameFrame, self.levelFrame, self.statsFrame, self.portraitFrame}

	XPerl_RegisterOptionChanger(XPerl_Player_Pet_Set_Bits, self)

	if (XPerlDB) then
		self.conf = XPerlDB.pet
	end

	XPerl_Player_Pet_OnLoad = nil
end

-- XPerl_Player_Pet_UpdateName
local function XPerl_Player_Pet_UpdateName(self)
	local petname = UnitName("pet")

	if (petname == UNKNOWNOBJECT) then
		self.nameFrame.text:SetText("")
	else
		self.nameFrame.text:SetText(petname)
	end

	XPerl_ColourFriendlyUnit(self.nameFrame.text, "pet")

	local c
	if (not UnitIsFriend("player", "pet")) then		-- Pet or you charmed
		c = conf.colour.reaction.enemy
	elseif (UnitIsPVP("player")) then
		c = conf.colour.reaction.friend
	else
		c = conf.colour.reaction.none
	end
        self.nameFrame.text:SetTextColor(c.r, c.g, c.b, conf.transparency.text)
end

-- XPerl_Player_Pet_UpdateLevel
local function XPerl_Player_Pet_UpdateLevel(self)
	XPerl_Unit_UpdateLevel(self)
	local petxp, petxpmax = GetPetExperience()
	self.statsFrame.xpBar:SetStatusBarColor(0.3, 0.3, 1, 1)
	self.statsFrame.xpBar.bg:SetVertexColor(0.3, 0.3, 1, 0.25)
	self.statsFrame.xpBar:SetMinMaxValues(0, petxpmax)
	self.statsFrame.xpBar:SetValue(petxp)
end

-- XPerl_Player_Pet_UpdateHealth
local function XPerl_Player_Pet_UpdateHealth(self)
	local pethealth = UnitHealth("pet")
	local pethealthmax = UnitHealthMax("pet")

	XPerl_SetHealthBar(self, pethealth, pethealthmax)

	if (UnitIsDead("pet")) then
		self.statsFrame.healthBar.text:SetText(XPERL_LOC_DEAD)
		self.statsFrame.manaBar.text:Hide()
	end
end

-- XPerl_Player_Pet_UpdateMana()
local function XPerl_Player_Pet_UpdateMana(self)
	local petmana = UnitMana("pet")
	local petmanamax = UnitManaMax("pet")

	self.statsFrame.manaBar:SetMinMaxValues(0, petmanamax)
	self.statsFrame.manaBar:SetValue(petmana)

	self.statsFrame.manaBar.text:SetFormattedText("%d/%d", petmana, petmanamax)

	if (pconf.values) then
		self.statsFrame.manaBar.text:Show()
	end
end

-- XPerl_Player_Pet_CombatFlash
local function XPerl_Player_Pet_CombatFlash(self, elapsed, argNew, argGreen)
	if (XPerl_CombatFlashSet(self, elapsed, argNew, argGreen)) then
		XPerl_CombatFlashSetFrames(self)
	end
end

-- XPerl_Player_Pet_OnUpdate
function XPerl_Player_Pet_OnUpdate(self, elapsed)
	CombatFeedback_OnUpdate(arg1)
	if (self.PlayerFlash) then
		XPerl_Player_Pet_CombatFlash(self, arg1, false)
	end
end

--------------------
-- Buff Functions --
--------------------
local function XPerl_Player_Pet_Buff_UpdateAll(self)
	if (UnitExists("pet")) then
		XPerl_Unit_UpdateBuffs(self)
		XPerl_Unit_BuffPositions(self, self.buffFrame.buff, self.buffFrame.debuff, self.conf.buffs.size, self.conf.debuffs.size)
		XPerl_CheckDebuffs(self, "pet")
	end
end

---------------
-- Happiness --
---------------
local lastHappy
function XPerl_Player_Pet_SetHappiness(self)
	local happiness, damagePercentage, loyaltyRate = GetPetHappiness()
	if (not happiness) then
		happiness = 3
	end

	local icon = self.happyFrame.icon
	icon.tex:SetTexCoord(0.5625 - (0.1875 * happiness), 0.75 - (0.1875 * happiness), 0, 0.359375)

	if (pconf.happiness.enabled and (not pconf.happiness.onlyWhenSad or happiness < 3)) then
		self.happyFrame:Show()

		icon.tooltip = getglobal("PET_HAPPINESS"..happiness)
		icon.tooltipDamage = format(PET_DAMAGE_PERCENTAGE, damagePercentage)
		if (loyaltyRate < 0) then
			icon.tooltipLoyalty = LOSING_LOYALTY
		elseif (loyaltyRate > 0) then
			icon.tooltipLoyalty = GAINING_LOYALTY
		else
			icon.tooltipLoyalty = nil
		end

		if (pconf.happiness.flashWhenSad and happiness < 3) then
			XPerl_FrameFlash(self.happyFrame)
		else
			XPerl_FrameFlashStop(self.happyFrame)
		end
	else
		XPerl_FrameFlashStop(self.happyFrame)
		self.happyFrame:Hide()
	end
end

-- XPerl_Player_Pet_Update_Control
local function XPerl_Player_Pet_Update_Control(self)
        if (UnitIsCharmed("pet")) then
		self.nameFrame.warningIcon:Show()
	else
		self.nameFrame.warningIcon:Hide()
	end
end

-- XPerl_Player_Pet_UpdateCombat
local function XPerl_Player_Pet_UpdateCombat(self)
	if (UnitExists("pet")) then
                if (UnitAffectingCombat("pet")) then
			self.nameFrame.combatIcon:Show()
                else
                        self.nameFrame.combatIcon:Hide()
                end
		XPerl_Player_Pet_Update_Control(self)
        end
end

-- XPerl_Player_Pet_UpdateDisplay
function XPerl_Player_Pet_UpdateDisplay(self)
	XPerl_Unit_UpdatePortrait(self)
	XPerl_Player_Pet_UpdateName(self)
	XPerl_Player_Pet_UpdateHealth(self)
	XPerl_SetManaBarType(self)
	XPerl_Player_Pet_UpdateMana(self)
	XPerl_Player_Pet_UpdateLevel(self)
	if (XPerl_Player_Pet_SetHappiness) then
		XPerl_Player_Pet_SetHappiness(self)
	end
	XPerl_Player_Pet_Buff_UpdateAll(self)
	XPerl_Player_Pet_UpdateCombat(self)
end

-------------------
-- Event Handler --
-------------------
function XPerl_Player_Pet_OnEvent(self, event)
	local func = XPerl_Player_Pet_Events[event]
	if (func) then
		func(self)
	else
XPerl_ShowMessage("EXTRA EVENT")
	end
end

-- VARIABLES_LOADED
function XPerl_Player_Pet_Events:VARIABLES_LOADED()
	if (select(2, UnitClass("player")) == "HUNTER") then
		XPerl_UnitEvents(self, XPerl_Player_Pet_Events, {"UNIT_FOCUS", "UNIT_MAXFOCUS", "UNIT_PET_EXPERIENCE", "UNIT_HAPPINESS"})
	else
		XPerl_Player_Pet_Events.UNIT_HAPPINESS = nil
		XPerl_Player_Pet_SetHappiness = nil
	end

	XPerl_Player_Pet_Events.VARIABLES_LOADED = nil
end

-- UNIT_AURA
function XPerl_Player_Pet_Events:UNIT_AURA()
	XPerl_Player_Pet_Buff_UpdateAll(self)
end

-- UNIT_PET
function XPerl_Player_Pet_Events:UNIT_PET()
	XPerl_Player_Pet_UpdateDisplay(XPerl_Player_Pet)
end

XPerl_Player_Pet_Events.PET_STABLE_SHOW = XPerl_Player_Pet_Events.UNIT_PET

-- UNIT_NAME_UPDATE
function XPerl_Player_Pet_Events:UNIT_NAME_UPDATE()
	XPerl_Player_Pet_UpdateName(self)
end

-- UNIT_PORTRAIT_UPDATE
function XPerl_Player_Pet_Events:UNIT_PORTRAIT_UPDATE()
	XPerl_Unit_UpdatePortrait(self)
end

-- UNIT_HEALTH, UNIT_MAXHEALTH
function XPerl_Player_Pet_Events:UNIT_HEALTH()
	XPerl_Player_Pet_UpdateHealth(self)
end
XPerl_Player_Pet_Events.UNIT_MAXHEALTH = XPerl_Player_Pet_Events.UNIT_HEALTH

-- UNIT_RAGE
function XPerl_Player_Pet_Events:UNIT_RAGE()
	XPerl_Player_Pet_UpdateMana(self)
end

XPerl_Player_Pet_Events.UNIT_MAXRAGE	= XPerl_Player_Pet_Events.UNIT_RAGE
XPerl_Player_Pet_Events.UNIT_ENERGY	= XPerl_Player_Pet_Events.UNIT_RAGE
XPerl_Player_Pet_Events.UNIT_MAXENERGY	= XPerl_Player_Pet_Events.UNIT_RAGE
XPerl_Player_Pet_Events.UNIT_MANA	= XPerl_Player_Pet_Events.UNIT_RAGE
XPerl_Player_Pet_Events.UNIT_MAXMANA	= XPerl_Player_Pet_Events.UNIT_RAGE
XPerl_Player_Pet_Events.UNIT_FOCUS	= XPerl_Player_Pet_Events.UNIT_RAGE
XPerl_Player_Pet_Events.UNIT_MAXFOCUS	= XPerl_Player_Pet_Events.UNIT_RAGE

-- UNIT_LEVEL
function XPerl_Player_Pet_Events:UNIT_LEVEL()
	XPerl_Player_Pet_UpdateLevel(self)
end

XPerl_Player_Pet_Events.UNIT_PET_EXPERIENCE = XPerl_Player_Pet_Events.UNIT_LEVEL

-- UNIT_DISPLAYPOWER
function XPerl_Player_Pet_Events:UNIT_DISPLAYPOWER()
	XPerl_SetManaBarType(self)
end

-- UNIT_HAPPINESS
-- Happiness events come while you have a pet up, each 2 secs
function XPerl_Player_Pet_Events:UNIT_HAPPINESS()
	--XPerl_Player_Pet_UpdateDisplay();	-- Update all, fixes bug with stables in 1.11
	XPerl_Player_Pet_SetHappiness(self)
	XPerl_Player_Pet_UpdateCombat(self)
end

-- PET_ATTACK_START
function XPerl_Player_Pet_Events:PET_ATTACK_START()
	XPerl_Player_Pet_UpdateCombat(XPerl_Player_Pet)
end

-- UNIT_COMBAT
function XPerl_Player_Pet_Events:UNIT_COMBAT()
	if (arg1 == "pet") then
		if (pconf.hitIndicator and pconf.portrait) then
			CombatFeedback_OnCombatEvent(arg2, arg3, arg4, arg5)
		end

		if (arg2 == "HEAL") then
			XPerl_Player_Pet_CombatFlash(XPerl_Player_Pet, 0, true, true)
		elseif (arg4 and arg4 > 0) then
			XPerl_Player_Pet_CombatFlash(XPerl_Player_Pet, 0, true)
		end
	end
end

-- UNIT_SPELLMISS
function XPerl_Player_Pet_Events:UNIT_SPELLMISS()
	if (arg1 == "pet") then
		if (pconf.hitIndicator and pconf.portrait) then
			CombatFeedback_OnSpellMissEvent(arg2)
		end
	end
end

-- UNIT_DYNAMIC_FLAGS
function XPerl_Player_Pet_Events:UNIT_FACTION()
	XPerl_Player_Pet_UpdateName(self)
	XPerl_Player_Pet_UpdateCombat(self)
end

XPerl_Player_Pet_Events.UNIT_FLAGS = XPerl_Player_Pet_Events.UNIT_FACTION
XPerl_Player_Pet_Events.UNIT_DYNAMIC_FLAGS = XPerl_Player_Pet_Events.UNIT_FACTION

-- XPerl_Player_Pet_SetWidth
function XPerl_Player_Pet_SetWidth(self)
	pconf.size.width = max(0, pconf.size.width or 0)
	self.statsFrame:SetWidth(80 + pconf.size.width)
	self:SetScale(pconf.scale)
	XPerl_StatsFrameSetup(self, {self.statsFrame.xpBar}, 2)
	XPerl_SavePosition(self, true)
end

-- XPerl_Player_Pet_Set_Bits
function XPerl_Player_Pet_Set_Bits(self)

	RegisterUnitWatch(self)

	if (pconf.portrait) then
		self.portraitFrame:Show()
		self.portraitFrame:SetWidth(50)
	else
		self.portraitFrame:Hide()
		self.portraitFrame:SetWidth(3)
	end

	if (pconf.name) then
		self.nameFrame:Show()
		self.nameFrame:SetHeight(24)
	else
		self.nameFrame:Hide()
		self.nameFrame:SetHeight(2)
	end

	if (pconf.name or pconf.portrait) then
		self.happyFrame:SetPoint("BOTTOMRIGHT", self.portraitFrame, "BOTTOMLEFT", 2, 0)

		if (pconf.level) then
        		self.levelFrame:SetPoint("TOPRIGHT", self.portraitFrame, "TOPLEFT", 2, 0)
		end
	else
		self.happyFrame:SetPoint("BOTTOMRIGHT", self.statsFrame, "BOTTOMLEFT", 2, 0)

		if (pconf.level) then
        		self.levelFrame:SetPoint("TOPRIGHT", self.happyFrame, "TOPLEFT", 2, 0)
		end
	end

	if (FOM_FeedButton) then
		Set_FOM_FeedButton()
	end

	if (pconf.xpBar) then
		self.statsFrame.xpBar:Show()
		self.statsFrame:SetHeight(44)
	else
		self.statsFrame.xpBar:Hide()
		self.statsFrame:SetHeight(34)
	end

	if (pconf.level) then
        	self.levelFrame:Show()
	else
        	self.levelFrame:Hide()
	end

	self.buffOptMix = nil
	self.buffFrame:ClearAllPoints()
	if (pconf.buffs.above) then
		if (pconf.portrait) then
			self.buffFrame:SetPoint("BOTTOMLEFT", self.portraitFrame, "TOPLEFT", 3, 0)
		else
			self.buffFrame:SetPoint("BOTTOMLEFT", self.nameFrame, "TOPLEFT", 3, 0)
		end
	else
		if (not pconf.extendPortrait and (pconf.xpBar or not pconf.portrait or not pconf.name)) then
			self.buffFrame:SetPoint("TOPLEFT", self.statsFrame, "BOTTOMLEFT", 3, 0)
		else
			self.buffFrame:SetPoint("TOPLEFT", self.portraitFrame, "BOTTOMLEFT", 3, 0)
		end
	end

	if (pconf.values) then
        	self.statsFrame.healthBar.text:Show()
        	self.statsFrame.manaBar.text:Show()
	else
        	self.statsFrame.healthBar.text:Hide()
        	self.statsFrame.manaBar.text:Hide()
	end

	self.portraitFrame:SetHeight(56 + ((pconf.extendPortrait and pconf.xpBar) or 0) * 10)

	self.highlight:ClearAllPoints()
	if (pconf.portrait or pconf.name) then
		self.highlight:SetPoint("BOTTOMLEFT", self.portraitFrame)
	else
		self.highlight:SetPoint("BOTTOMLEFT", self.statsFrame)
	end
	self.highlight:SetPoint("TOPRIGHT", self.nameFrame)

	pconf.buffs.size = tonumber(pconf.buffs.size) or 20
	XPerl_SetBuffSize(self)

	XPerl_Player_Pet_SetWidth(self)

	if (self:IsShown()) then
		XPerl_Player_Pet_UpdateDisplay(self)
	end
end
